AI ESTÁ A TORNAR AS CRIANÇAS BURRAS?
Estudos mostram que o uso excessivo de IA como o ChatGPT pode estar a reduzir o pensamento crítico, a criatividade e a autonomia dos jovens. Descobre o que a ciência diz e como evitar o colapso da inteligência humana.
COVID-19 Infography
It’s not new that we all are living tough and complicated times due to Covid-19, and in part, the solution depends on us. So, we all should take measures to contain that virus. We work on this infographic for a training camp with some basic rules and good practices for…
Neumorphism (Soft UI) in User interface design
Neumorphism is a visual style that blends techniques from skeuomorphism, realism, and flat design and it’s here to stay in the beginning of this new decade. It describes interface objects that mimic their real-world counterparts in how they appear and/or how the user can interact with them. A well-known example is the recycle…
Is Dark Mode a real trend for 2020?
Dark mode design has been a big topic of conversation from some of the big names of the Internet in 2019. They discussed pros and cons everywhere, notably asking if ‘design’ is being sacrificed over science. Others see the trend as a good thing in the way that Dark mode…
Why is Content Marketing Important?
There’s many things that makes Content Marketing so important. According to Neil Patel one of them is that you can get much more traffic if you work on your content constantly. B2B companies that blog 11+ times per month generate almost 3X more traffic than those that do so 0-1 times per…
Get some personality with declared imperfections
Imperfect, hand-drawn design elements inject emotion and humanity into websites, which users seem to be craving after seeing perfected yet impersonal graphics dominate web designs for years. In 2020, adding some hand-drawn realness gives web designs the heart and soul visitors find appealing. The same thing mixing photos with graphics….
Micro-Moments will definitely make the rules in 2020
Micro-moments occur when people reflexively turn to a device—increasingly a smartphone—to act on a need to learn something, do something, discover something, watch something, or buy something.